01 Agenda7 Netrunner Podcast is Online

Agenda7 is an Android: Netrunner Podcast for people who enjoy playing the LCG game by Fantasy Flight Games. Brought to you by the Netrunner News Network.

Podcast o1 of Agenda7 covers:
1 – Dave Ross & Company Man Glen Jones introduce themselves and their gaming backgrounds.
2 – Why Netrunner rocks! We like it…
3 – Where to start learning the new Netrunner rules, dammit.
4 – Our top 5/4 cards.
5 – Spoiling what we know about the upcoming GENESIS cycle, and WHAT LIES AHEAD.

Podcast 01 was recorded on October 6th, 2012. Glen’s insight into basic Corporate Netrunner economics is particularly good. Why not open a cold Elsinore and have a listen.

Agenda7’s Netrunner Podcast is available on iTunes. If you have the time, let us know what you think. We hope you like it:

Direct download link: 01 Agenda7 Netrunner Podcast

20 thoughts on “01 Agenda7 Netrunner Podcast is Online

  1. I was hoping there would be a decent podcast up for Android: Netrunner. I know several players in West Tennessee that are eager to get some organized play going.

    Can’t wait to hear more from you guys!

    • Thanks wedgeex – glad you’re planning on organized play. I should do that here too, but I know the local scene is too small yet. But hey – it’s been out 2 months!

  2. Great job guys. I enjoyed your podcast really much. Keep episodes comming. 🙂 Btw, you can reduce the danger of “Accelerated Betatest” and make this agenda a possible matchwinner by using Precognition first. I really like this combination in my HB deck.

  3. One thing, the Corp can always view their facedown cards in Archives, so all cards trashed by Noise’s ability are visible to the Corp immediately after they are trashed.

    I rather like the ability, I just don’t bother running on Archives until I’ve installed 3+ Virus cards.

    • Ya – forgot that. And that’s as it should be anyway – it just makes sense. But don’t wait too long for the Archives run – it gives him more time to castle up and protect it.

    • Yes it does, but card options are huge for the runner, and I make sure I draw at LEAST 1 card a turn. For 0 cost runs, Stimhack can win you the late game with little drawback.

    • Your discard phase takes place after your action phase. So you may already have two brain damage counters at the beginning of your turn. Wyldside makes you draw two cards at the beginning of your turn and you have 5 cards total to go with you on a potential run.

  4. Hey, guys, epic podcast! You set the bar very high for the next episodes.
    As a Shaper/NBN player I’m very much looking forward to the upcoming new NBN agenda 😉

  5. Nice job guys. I enjoyed the cast thoroughly. It would have been great if you guys had some time to talk about your least favorite cards in the set, but I am glad you touched base on the cards that you chose. Looking forward to a great next episode.

    • Ha! That’s a good idea Divided – but Glen and I are already taking flak for our top 5/4! We shouldn’t really call it TOP – just 5/4. But I like your idea. Thanks for tuning in.

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